Real time ray tracing on many-core hardware
INTUITION Conference on Virtual Reality 2008
Example images rendered using RTfact at a 1024x1024 resolution on a mobile single core of a 2.6 GHz Core 2 Dual processor at 8.2 and 7.1 fps.

Abstract

With the shift from highly clocked, single thread processors to chips that have dozens or even hundreds of smaller processors, we are witnessing a fundamental change in the computing hardware we use. This paper describes an approach to use modern many-core-hardware to apply real time ray tracing to Virtual Reality environments. We show that current hardware can speed up real time ray tracing to interactive frame rates that make ray tracing interesting for the integration into existing industrial Virtual Reality systems.

Resources

Videos

BibTeX reference

@InProceedings{Georgiev:2008:RTRT, author = {Iliyan Georgiev and Dmitri Rubinstein and Hilko Hoffmann and Philipp Slusallek}, title = {Real Time Ray Tracing on Many-Core-Hardware}, booktitle = {Proceedings of the 5th INTUITION Conference on Virtual Reality}, year = {2008} }