Physically based shading in theory and practice

SIGGRAPH 2020 course

Abstract

Physically based shading has transformed the way we approach production rendering and simplified the lives of artists in the process. By adhering to physically based, energy-conserving models, one can easily create realistic materials that maintain their properties under a variety of lighting conditions. In contrast, traditional ad hoc models have required extensive tweaking to achieve the same result. Building upon previous incarnations of the course, we present further research and practical advice on the subject, from film and game production.

Resources

Videos

BibTeX reference

@inproceedings{Hill:2020:ShadingCourse, author = {Stephen Hill and Stephen McAuley and Laurent Belcour and Iliyan Georgiev}, title = {Physically Based Shading in Theory and Practice}, booktitle = {ACM SIGGRAPH 2020 Courses}, series = {SIGGRAPH '20}, year = {2020}, publisher = {ACM} }